Playing Bejeweled - Easy Mode |
Install and run the game on your Palm.
Tap the 'Instructions' button to get a quick reminder of what to do,
Tap the screen on 'Easy Game' to start a game !
The screen will fill with seven different
types of gem. You must tap on two adjacent gems, to form a horizontal or
vertical line of three of the same color.
If you can get a line of three or
more, then the line vanishes, and more gems fall from above to fill the spaces.
You
get extra points for bigger lines, or for 'chain reactions' - which is where the
gems cascading down make even more matches.
Every time you get a line, you
bonus meter at the bottom of the screen fills up a little more. Fill it
completely, and you get a bonus wave across the screen, taking away some random
gems, and allowing you to start getting even more matches.
If you can't find a
match, after around 10 seconds, one of the gems will twinkle - and that means it
can be moved somewhere to make a matching line! (You can call up the hint
yourself - see below)
If you run out of possible moves, the game will be over
- and the art of keeping playing is to try to make moves that you know will give
you more possible moves.
Playing Bejeweled - Timed Mode |
Bejeweled comes with a harder mode built in - Timed mode!
Start a Timed game by tapping on the 'Timed Game' button on the front screen.
You can
also select
this by going into the menu, and selecting the 'Game Settings' option. Change
the type of the game to 'Hard (Timed)' and the next game you start will be in
timed mode.
Tap the screen to start a game, and the mayhem begins...
As before, you
make lines and matches to score points - but... Now you're doing it against the
clock!
You have a time meter at the bottom of the screen. If it runs out,
that's game over!
Every time you get a line, you get a little more time added.
Fill it completely, and you get the bonus wave as before - and your time is
reset to the starting value.
If you run out of possible moves in this mode,
the gems will all be removed, and you'll get a whole new set - some of which may
even start with matches!
To play this mode well, you have to be able to spot
matches quickly!
There are a few extra features we built in!
- You can tap on two tiles separately, or we have allowed you to tap and
'slide' a gem to the side or up or down. This can make you very
fast!
- Type a graffiti 'h' during the game to get a hint - a twinkle on a
moveable gem. (Doing this in Timed mode will cost you 5 seconds!)
- Type a graffiti 'c' to cycle the Clock on, then the Battery
meter, then both, then both off.
- Type a graffiti 'r' to display how many possible moves there are left on
the board.
- Type a graffiti 'W' if you have a colour machine to send the shimmer wave
across the screen.
- Type a graffiti 't' and you'll bring up a hidden dialog box for 'Tweak
Settings' - things we know that some people like to change, but most people
don't need.
You can:
- Alter whether the gems fall together, or spread out as they fall
- What sort of a sound they make as they land. (click uses the system click
by default - if you change this with a hack, you'll get 'interesting'
effects...)
- Whether you get countdown 'ticks' as the time runs out.
- Set whether you'd like the game to be in 'Economy Mode' which means that
it will do less animations (and run a little faster) in order to help to
save batteries. (You can also toggle Economy mode on or off with by typing a
graffiti 'e'
- You can press scroll-up or scroll-down at any time to pause the game - and
quickly access the buttons to change the sound volume or abandon a game.
- Graffiti 'a' abandons (or 'ends') the current game - but it does warn you
first!
- Graffiti 'g' brings up the standard game settings option box.
- Graffiti '1' or '0' in color mode swaps between the enhanced and standard gem sets.
- Tap on the high score screen, or away from any of the buttons on the front
screen to start a game of the same type you just played.
In Demo form, you can play 10 games of Bejeweled for free, as you decide whether you like it or not. After these games are up, the program will display a short message reminding you to register each time you play!
If you beam a demo to someone else, and they also like the game, then
they can register it either by purchasing a copy from a local store, or by
purchasing online.
Registering Online:
For those that like the speed and convenience of buying of the internet, when you register for the game, you'll get a code which will unlock the game and remain valid for future upgrades. Go to the web page at
http://www.astraware.com/games/popcap/bejeweled/ for more details.
You'll need to know your HotSync ID which you can find by running Bejeweled, and going into the menu, and selecting the 'Register...' option. Your HotSync ID
will be filled in for you below.
When you register, Astraware will generate a key based on your ID, which will normally be sent out by email within 48 hours of you registering.
When you receive your key, go to the same register option, and enter the key into the space provided.
Registered users of the game are entitled to submit their high scores
to our Internet High Score table.
Just visit the Bejeweled web pages at
http://www.astraware.com/games/popcap/bejeweled/ and select
the link to view high scores.
To submit your own score, you need to go to the menu in the game, and select
'export high score'. This will provide you with a code which you can then type
into our site:
http://www.astraware.com/palm/bejeweled/high/
You can only submit high scores once you've beaten the scores built into the
game!
(Astraware reserves the right to remove this board or facility without any
notice, or to remove individual names if necessary)
You can find out about Astraware and the product range we have for mobile platforms by visiting our website at www.astraware.com.
Here are our top products at time of writing:
Astraware Palm Packs |
GameHouse Games Pack 1 | Get shuffling with Nisqually, blast those blocks with Collapse and test your word power with TextTwist! |
GameHouse Games Pack 2 | Make crazy chains in Glinx, match stunning gems in Gem Drop, and get them balls bouncing in Bounce Out! |
It's A Blast! Shooting Pack | Let out your tension with some target practice with Galaxy Ranger, Police Range and Bang Bang! |
Palm Games Pack 2001 | Zap!2000, Biplane Ace and Bzzz! together for under $25 - save over 25% |
PopCap Games Pack | Get the web games revolution that is Bejeweled, plus Alchemy, Seven Seas, Mummy Maze and Atomica! |
Astraware Palm Games |
Abysma | It's a race against time as you attempt to fill in the puzzle pieces before the descending bar of doom! |
Alchemy | Turn lead into gold in Astraware's addictive PopCap puzzle game! |
Astro Defence | Defend your city from the asteroid threat! |
Atomica | Make Molecules in Dr. Atomica's Laboratory in Astraware's addictive PopCap puzzle game! |
Bang! Bang! | Backyard blasting fun |
Bejeweled | Bejeweled is the official handheld version of the incredibly popular and addictive online game by PopCap |
Big Money! | Coin collecting fun in another Pop Cap classic! |
Biplane Ace | Dogfight against rival fighter pilots |
BookWorm for Palm | Feed the bookworm’s loquacious appetite with words made from connected letter tiles. |
Bounce Out | Brain bending ball matching action |
Bzzz! for Palm | Fly-catching action for the Palm |
Candy Cruncher for Palm | Candy Crunching Fun |
ChromaGames | Great triple pack of classic games |
Collapse! | Tap matching blocks in this simple but frantic GameHouse game. |
Dynomite | Get prehistoric with this dino egg-citing game! |
Elixir | Collect valuable elixir from a stack of capsules without upsetting the balance in this ultra addictive game from Trixiam Studios. |
Eye of Horus | Unleash your magical powers with this Astraware puzzle game. |
Galaxy Ranger | Be a Galaxy Ranger, Save the Universe! |
Gem Drop | Gem dropping, jewel matching fun |
Glinx | Make chains of gems as long as you can! |
GTS Racing Challenge | Bring the power of high speed car racing to the Palm of your hand! |
Insaniquarium | Feed fish and fight aliens in the craziest aquarium ever! |
Link Letters for Palm | Form chains of words by altering single letters in Astraware's version of a classic word linking game |
Mahjongg | Relax your mind with the most authentic Mahjongg solitaire game for Palm-powered handhelds |
Mars Needs Cows | The challenging PopCap puzzle game of animal abduction! |
Mummy Maze | Escape the maze and outsmart the mummy in this great PopCap game! |
Nisqually | Make lines of blocks to clear the screen and complete the level |
Noah's Ark | Save pairs of animals from the rising water in this great PopCap game! |
Police Range | Police Range is a fast game of reactions, dexterity, accuracy and good judgment! |
Ricochet | Classic brick blasting fun comes to the Palm in this conversion of the PC favourite. |
Rooks Revenge | Try to kill king in this real time chess game from ASAP Games. |
Round Up | Marble Moving Madness |
Seven Seas | Ship Ahoy! Blast pirates with a broadside and navigate through dangerous waters, in this PopCap puzzle game |
T-Blaster | Practice your graffiti/text entry by blasting aliens! |
TacTic | A twist on the classic Tic-Tac-Toe game pits you against the brain |
Text Twist | Juggle letters to make as many words as you can in a limited time! |
TipTop | TipTop is a swinging new action puzzle game with plenty of Fifties style and Vegas pizzazz. |
What Word for Palm | Word finding fun on your palm |
Zap!2000/2016 | Arcade gaming on the Palm has never looked so good! |
Astraware Palm Applications |
e.Guide | Your essential TV episode guide for Palm |
Timetable Lite | Know whats when with Timetable! |
Timetable ProPlus | The essential tool for teachers and students, with assignment tracker |
Release Revision History! |
Release 2.23 : 8th October, 2003
- Fix for music related crash on Aurora devices
- Added version checking to music data files, to prevent old versions being used and causing a crash
Release 2.22 : 2nd October, 2003
- Fixed corruption on older greyscale devices
- Improved anti-cheat protection
Release 2.2 : 8th August, 2003
- Bejeweled wins Handango Champion award!
- Combined all versions into a single .PRC file for ease of installation
- Ability to remove unneeded graphics resources, to reduce file size!
- Added Music, based on the PC version, for the Zire 71, Tungsten C and Tungsten T series
Release 2.1 : 28th January, 2003
- Improvements to graphics routines
- Fixed bug which caused Bejeweled to crash on Palm Tungsten T
- Corrected error when OS5Sound version installed on Sony devices
- Numerous minor tweaks and improvements to speed and gameplay
Release 2.01.00 : 20th January, 2003
- Improved graphics speed.
- Added localisation support.
- Added compatibility for future devices.
Release 2.0 : 25th October, 2002
- Hi Resolution Support for 320x320 capable devices!
- Full OS5 support, using ARMlets for enhanced speed.
Release 1.60 : 1st September, 2002
- Updated to use latest Astraware Libraries
- Added 'Free Play' option
- Yamaha Sound added for Sony Clie or Beat Plus Module users to experience the sweet sounds of the web version!
- New Alternate Graphics set of gems! Swap either by the menu or by writing a graffiti '1' or '0'
- Serious Speed Enhancements - runs faster on all machines!
- New Physics Enhancement means that the animations are slicker and smoother on all machines!
- Added a check early in the easy game, so that the game won't exit due to bad luck within the first few moves.
Release 1.52 : 10th May, 2002
- Improved Preferences Saving.
Release 1.51 : 15th April, 2002
- Update with fix for problems with early (pre OS 3.5) machines
Release 1.50 : 12th April, 2002
- Added support for new machines (m125, m130, m515, Treo 180, Clie T415, T615, NR70/V)
- Updated graphics routines - speed increases under some circumstances
- Fix for Countdown Ticks
- Fix for game not being saved on exit and restore
- Increased the maximum score cutoff
Release 1.46 : 20th February, 2002
- Revised with new library routines to have better support for latest devices.
Release 1.42 : 12th November, 2001
- Another fix to prevent further cheating by pref-editing.
Release 1.41 : 9th November, 2001
- Another small fix to prevent cheating.
Release 1.4 : 6th November, 2001
- Fixed a cheat where switching in and out of the game was used to enhance
high scores
- Fixed a cheat where scribbling on the screen made the timer in timed mode
too slow.
- Added in an enhanced greyscale palette setting ability (greyscale machines
only)
- Re-implemented the old favourite hint and autohint.
- Fixed the shimmer wave visual effect!
- Replaced the high score export system and web pages so that V1.4 and up
can be compared fairly.
Release 1.3 : 31st October, 2001
- Moved the game into our framework structure to allow compatibility with
many more of the latest Palm OS Devices
- Fixed the high score export system
- Altered the tweak settings to allow you to choose to use the Bejeweled
'clack' or the system click, for user preference
- Modified some speed settings so that it should run slightly faster on
machines where it would previously struggle.
Release 1.2.02 : 1st July, 2001
- Minor change to the high score export, to allow for larger scores.
- Added a 'beam demo' option.
Release 1.2 : 30th May, 2001
- Highlight Effects for selected gems (colour only)
- 'Shimmer Wave' effect (colour only)
- Bug fix : Cascade bug now causes multiple simultaneous matches to be taken
away properly
- Higher scoring allowed for consecutive combos
- Score multipliers after every other level
- Added function to display a realtime clock
- Added function to display battery level
- Added an 'economy mode' option which sets various states to use less battery
power, at the slight expense of animation.
- Gem landing click altered - no longer uses the system sound click (which is
changeable)
- Improved the 'timed game' system so that it works much more fairly
now.
- Removed various 'cheats' (demo cheat, menu cheat, graffiti cheat, pause
cheat) etc.
- Added a menu option for the 'tweak' settings page.
- Improved the colour high-score screen for consistent look.
- added an 'r' graffiti command for displaying mores remaining
- auto-hints removed from timed mode
- Tapping immediately after a game ends starts a game of the same type.
(prevents switching between game types without realising it)
Release 1.1 : 30th March, 2001
- Demo Mode added
- Bug fix : There were 'holes' appearing around 1 in every 100 games, which
locked the game. These are now removed, and the game will continue normally.
- Front Screen changes - buttons added to choose straight between easy and
timed mode.
Release 1.0 : 1st March, 2001
- First Public Release
- Beta Timeout removed
If you've got suggestions
about how to improve Astraware
Bejeweled - or with reports of any problems you've had,
then please contact us!
Bejeweled enquiries/feedback: bejeweled@astraware.com
Registration problems: registrations@astraware.com
General Astraware
enquiries: feedback@astraware.com
Programming : Howard Tomlinson, Larry Dyde
Graphics and Game Design: Jason Kapalka
Music: Skaven
Thanks also to Roland Glew and the beta testers who helped!
Software Licence Agreement |
This is a legal agreement between you, the end user, and Astraware Limited. Read this agreement very carefully. If you do not wish to accept this agreement, you may not use Bejeweled on a device or software emulator.
-
Grant Of License
This License permits you to use Bejeweled on any single computer, provided the software is installed on only one handheld device at any time.
-
Copyright
The software is owned by Astraware Limited. and is protected by United Kingdom copyright laws, international treaty provisions, and all other applicable national laws. You may not modify, adapt, translate, reverse engineer, decompile, dissasemble or otherwise attempt to discover the code and algorithms of the software.
-
Other Restrictions
You may not rent or lease the software, but you may transfer your rights under this license agreement on a permanent basis provided you transfer all copies of the software and all written materials and the recipient agrees to the terms of this license.
-
No Warranty
The software is delivered as is and Astraware Limited. makes no warranty as to its use or performance. Astraware Limited. does not, and cannot warrant the performance or results you may obtain by using the Software or its documentation. Astraware Limited. makes no warranties, express or implied, as to noninfringement of third party rights, merchantability, or fitness for any particular purpose. In no event will Astraware Limited. be liable to you for any consequential, incidental or special damages, or for any claim by any third party.
Astraware Ltd takes
no responsibility for any adverse effect that this software could cause
to your machine or the data on it: backup important data before using
Bejeweled.
Bejeweled is protected by copyright laws and international copyright treaties, as
well as other intellectual property laws and treaties.
Bejeweled is licensed, not sold.
You may not reverse engineer, decompile, or disassemble this software.
Astraware’s and its suppliers’ entire liability and your exclusive remedy
shall be, at Astraware’s option, either (a) return of the price paid, if
any, or (b) replacement of the product that does not meet the warranty and
which is returned to Astraware with a copy of your receipt. This warranty is
void if failure of the product has resulted from accident, abuse, or
misapplication. Any replacement software product will be warranted for the
remainder of the original warranty period or thirty (30) days, whichever is
longer. These remedies are not available without proof of purchase from an authorized
source.
Written permission must be obtained before distribution of this game,
either in demo form or full form, through any online or offline methods.
Copyright (c) 1999 - 2003 Astraware Ltd, 2000 - 2003, PopCap
.
Astraware and the planet logo are trademarks of
Astraware Limited. All rights reserved.