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XFcGL Member List

This is the complete list of members for XFcGL, including all inherited members.
beginRender()XFcGL
clear(INT32 aColor=0, REAL aZBuffer=REALf(0), INT32 aFlags=0)XFcGL
create(UINT32 aDeviceId=XFCGLC_DEFAULT, UINT32 aFlags=XFCGLC_DEFAULT)XFcGL [static]
drawSprite2d(REAL aCenterX, REAL aCenterY, REAL aZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffff)XFcGL
drawSprite2d2(REAL aX0, REAL aY0, REAL aZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffffff)XFcGL
drawSprite3d(REAL aCenterX, REAL aCenterY, REAL aCenterZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffffff)XFcGL
drawSprite3dBillboard(REAL aCenterX, REAL aCenterY, REAL aCenterZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffffff)XFcGL
enableLight(INT32 aIndex, INT aState)XFcGL
endRender()XFcGL
getCurrentDeviceInfo()XFcGL [static]
getDeviceInfo()XFcGL [static]
getLight(INT32 aIndex, XFcGLLight &aLight)XFcGL
getMaterial(XFcGLMaterial &aMaterial)XFcGL
getMatrix(INT32 aMatrixId, XFcMatrix4 &aMatrix)XFcGL
getPalette(UINT8 **aPalette, UINT8 **aInvPalette)XFcGL
getSecondary()XFcGL
getStateF(INT32 aStateId, REAL &aValue)XFcGL
getStateI(INT32 aStateId, INT32 &aValue)XFcGL
getTexture()XFcGL
getViewport(XFcGLViewport &aViewport)XFcGL
mUnknownXFcGL [protected]
processVertices(XFcGLVertexBuffer &aSource, XFcGLVertexBuffer &aTarget, INT32 aOffset, INT32 aCount)XFcGL
recreate(UINT32 aDeviceId=XFCGLC_DEFAULT, UINT32 aFlags=XFCGLC_DEFAULT)XFcGL
renderPrimitive(XFcGLVertexBuffer *aSource, INT32 aPrimitiveType, INT32 aOffset, INT32 aNumVertices, INT32 aFirstVertex, INT32 aLastVertex, XFcGLTriangleInfoBuffer *aTriangleInfo)XFcGL
renderPrimitiveIndexed(XFcGLVertexBuffer *aSource, INT32 aPrimitiveType, INT32 aOffset, UINT16 *aIndexArray, INT32 aNumVertices, INT32 aFirstVertex, INT32 aLastVertex, XFcGLTriangleInfoBuffer *aTriangleInfo)XFcGL
setCustomCallback(XFcGLCustomRenderCallback *aCallback)XFcGL
setCustomCallbackData(INT32 aData)XFcGL
setLight(INT32 aIndex, XFcGLLight &aLight)XFcGL
setMaterial(XFcGLMaterial &aMaterial)XFcGL
setMatrix(INT32 aMatrixId, XFcMatrix4 &aMatrix)XFcGL
setPalette(UINT8 *aPalette, UINT8 *aInvPalette)XFcGL
setRenderTarget(XFcGLSurface *aSurface)XFcGL
setStateF(INT32 aStateId, REAL aValue)XFcGL
setStateI(INT32 aStateId, INT32 aValue)XFcGL
setTexture(XFcGLTexture *aTexture)XFcGL
setViewport(XFcGLViewport &aViewport)XFcGL
validateBlendMode(INT32 aSrcBlend, INT32 aTgtBlend)XFcGL
XFcGL()XFcGL
~XFcGL()XFcGL

   
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