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Megasoft2000 Ltd. Palm Software
Division (PSD).
To install this game you should synchronize the
"Billiards-xxx.prc" application to your
device. Files can be installed by using the Desktop
S/W or just any other application.
Note! You should select only
one appropriate file which is suitable for
your device.
- Billiards-Palm-HR-65K.prc
For color
device (320x320, Palm OS 4.0 and greater, 16 Bits):
Palm Tungsten T/C, Zire 71, ...
- Billiards-Sony-HR-65K.prc
For color
device (320x320, Palm OS 4.0 and greater, 16 Bits):
Sony Clie` PEG-TG50/N760/N610/T615/T625/T655,
SJ22/30/33, ...
- Billiards-Sony-HRplus-65K.prc
For color
device (320x480, Palm OS 4.0 and greater, 16 Bits):
Sony Clie` PEG-NR70/NR70V, NX60/70/73/80, NZ90, ...
- Billiards-HR-256Color.prc
For color
device (320x320, Palm OS 3.5 and greater, 8 Bits):
Sony Clie` PEG-N700/710, Palm Tungsten W,Acer s50/s60
...
- Billiards-HR-Gray.prc
For mono device
(320x320, Palm OS 4.0 and greater, 4 Bits) - Sony
Clie` PEG-T415/T425/SL10/SJ20, ...
- Billiards-4Gray.prc
For B/W device
(160x160, Palm OS 3.0/3.1, 2 Bits ) - Palm
III/IIIx/VII/m100, Zire, ...
- Billiards-16Gray.prc
For mono device
(160x160, Palm OS 3.3 and greater, 4 Bits) - Palm
IIIx/V/Vx/m105/m125/m500, Zire, Sony Clie` PEG-S360,
Visor Treo 180, ...
- Billiards-256Color.prc
For color device
(160x160, Palm OS 3.5 and greater, 8 Bits) - Palm
IIIc, ...
- Billiards-65K.prc
For color device
(160x160, Palm OS 3.5 and greater, 16 Bits) - Palm
m130/m505/m515, Visor Prism, Visor Treo
90/270/300/600, Kyocera 7135, ...
- Billiards-HandEra-Gray.prc
For mono
device (240x320, QVGA, Palm OS 3.5.3, 4 Bits) -
HandEra 330, ...
Warning! If you
failed to install the desired version to your device
you are sure to see the following
message: "You should install
Billiards-xxx.prc for this handheld." Delete
the previous file (prc) and install the file
recommended.
When you press the
"Menu Icon" button there appears the
menu, which you can use
to perform the desired adjustments of the game, scroll
through the results of your previous games and study
the manual, and also to register this game or transfer
it to the other device.
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New Game- Start the new
game Demo - Demonstration game without a
player showing all the variants of the
game Option - Game control mode
setting Statistics - Statistics of
the already played
games Registration - Information
and menu for Billiards
program registration About -
Information about game
developers. Exit - Exit
game. |
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New Game
Game
-Choosing the game
variant Players - Choosing the
opponent Name - Enter player's
name Table - Setting the table and
sizes Ball Size - Setting balls
size Table Prefs... - See below.
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Table
Preferences
Table Speed- The
speed the ball stops Rail Speed - The
speed the ball reflects from the rail Pocket
Size - Setting pocket size
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Options
Cloth
Color- Choosing the cloth color Replay
Rate - Setting the speed when the stroke is
replayed Tips & Tricks - Pre-shot
ball movement trajectory depiction. This option is
available only for: New
Game/Players/Practice Phantom Ball
- When this option is active a silhouette
of the ball that makes the game easier, appears at
the end of the cue. Sound Effects -
Switching on/off the sound
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Registration
To
register this game you are to purchase it
at: http://www.palmgear.com
Once
you have purchased the Billiards application,
you'll get the registration code, which is
necessary to enter in the registration field to
complete the registration of the
program.
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Move Ball - In
Practice mode, select this command to move
the ball after the Foul or before Breakshot. This
command is available at any time. Undo
Shot - Undo the last shot Replay
Shot - Replay the last shot. Rotate
Table - 180 degrees table rotation. Call
Shot... - Call shot dialog in 8-Ball
game (BCA, Bar rules) to select intended balls
and pocket. Safety Shot - Safety
shot in 8-Ball game (BCA, Bar rules), this
shot is performed from tactical considerations
after safety shot turn switches to another
player. Push Out - Push out shot
in 9-Ball game, available right after legal
breakshot. Change Turn - Switching
lead to another player (for all game
modes) Hints - Hint for all games but
1-Cushion and 3-Cushion Billiards.
This hint is not available in "Practice
mode". |
You can
place the cue ball before the break shot and after the
foul. To do this, select 'Move Ball' menu item or tap
'm' on graffiti area then tap with the stylus in any
place of the table and drag to the needed position.
After that toggle 'Move Ball' menu item again. To
make a shot, tap the center of the ball with the stylus
and drag it back (drag-and-drop). When you release the
stylus the shot power will be proportionate to the
distance dragged from the ball. You can also control the
stroke strength using the power indicator. This method
defaults to 30% of the maximum force.
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- The ball intended for a stroke with
the cue is in the center.The black cross sets the
ball's spin (Spin). All the strokes in
the initial position are made in the center .You
can change this by mere taping any point of the
ball. - Left button enables you to spin the
table a full 180 degrees ( you can also use this
function with the help of "Page Up" and
"Page Down" buttons) that can make the performing
of the stroke easier in some positions. Middle
button enables you to replay the last stroke
made by you or your opponent. Right button - game
menu. - Another way to make a stroke: tap the
ball intended for the stroke, then tap the cue and
spin in the desired direction. You can choose the
strength of the stroke by tapping the point on the
graphic strength indicator . Press the "GO"
button. This variant is recommended for more
accurate strokes, because you can set the trace of
the stroke with the help of two buttons. Left
button enables you to spin the table a full 180
degrees ( you can also use this function with the
help of "Page Up" and "Page Down" buttons)
that can make the performing of the stroke easier
in some positions. Right button enables you
to replay the last stroke made by you or your
opponent. - Stroke strength graphic
indicator |
Note: You can use drag-and-drop function
when choosing the stroke strength parameters, cue
elevation angle and spin.
- Press and release Select (middle) button :
Shot
- Long press on Select button: Exit Game
- Up: Power up
- Down: Power down
- Left: Move cue left
- Right: Move cue right.
- Push and release the Jog Dial: Shot
- Push and rotate the Jog Dial up: Power up
- Push and rotate the Jog Dial down: Power
down
- Rotate the Jog Dial up: Move cue right
- Rotate the Jog Dial down: Move cue
left
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While developing this game we had had to study
the rules of the different variants of the game.
So we thought: why shouldn't we write the game for
people, who don't know the basic rules and have no
time to study them? In any case we should say,
that it is our favorite game because of the
minimum amount of restrictions. Play as you wish
to play.
You have only one
objective: to pocket the 8-ball into the
chosen pocket after all the balls of the chosen
color were pocketed. We set limited
restrictions for this game: no restrictions for
breaks shot, no demands for the stroke, after
scratching cue ball in hand behind headstring,
player loses the game if 8-Ball was illegally
pocketed |
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This game is based on the original
BCA Rules : http://www.bca-pool.com/
Note: After FOUL
the incoming player may drag the cue ball anywhere
on the table (with the help of stylus).
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This game is based on the original
BCA Rules : http://www.bca-pool.com/
Note: After FOUL
the incoming player may drag the cue ball anywhere
on the table (with the help of stylus).
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For more detailed information,
please address to the reference: http://www.uscarom.org/
In a one-cushion game, the cue-ball must touch at
least one of the cushions before the carom occurs.
- A carom occurs if the player's cue-ball
touches the two other balls.
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For more detailed information,
please address to the reference: http://www.uscarom.org/
In a three-cushion game, the cue-ball must touch
the cushion at least three times before the carom
occurs. These three cushions can be three
different cushions, but the cue-ball also can
touch the same cushion twice or more times.
- A carom occurs if the player's cue-ball
touches the two other balls.
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Purpose of Game Whoever
is first in scoring 8 pocketed balls - wins.
Used Balls The game is played with 16
balls; each of these can be used as a cue ball or
as an object ball. Playing Game A
player may pocket any object ball with a cue ball
or may pocket a cue ball after it hits one or
several object balls. Balls and pockets do not
have to be indicated or called. If a stroke is
legal, i.e. performed correctly, each pocketed
ball is considered to be won by the player.
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This
mode is designed for your individual trainings to get
the skills in all games that are presented in
"Billiards". Selecting "Full Tracks" in
Options you can figure all the shots with
filigree accuracy.
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Collisions between balls.
After collision of balls, object
ball (red) rebounds by the line, which connects
the centers of the balls at the moment of
contacting (blue line). After collision cue ball
rebounds perpendicularly to the line, which
connects the centers of the balls at the moment of
contacting and then for Topspin shot (Follow) it
moves forward, for Backspin shot (Draw) it moves
back.
Cushions.
For center
ball hit the rebound angle of cushion is
approximately equal to the strike angle. After
Right English hit (Right side spin) cue ball moves
right. After Left English hit (Left side spin) cue
ball moves left. Backspin shot (Draw) decreases
rebound angle of cushion. Topspin shot (Follow)
increases rebound angle.
Change the angle
of cue elevation allows you to curve path of cue
ball (the masse’ shot). |
If you want to buy it address to: http://www.palmgear.com
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