afterburner_build_time = 80 afterburner_cost_ore = 25 afterburner_cost_zone = 75 armoury_armour = 40 armoury_armour_type = "STRUCTURE" armoury_cost_ore = 0 armoury_cost_zone = 100 armoury_health = 2000 armoury_repair_ore_cost = 0 armoury_repair_speed = 5 armoury_repair_zone_cost = 1 armoury_sightrange = 50 barrage_build_time = 200 barrage_cost_ore = 100 barrage_cost_zone = 200 biomech_build_time = 160 biomech_cost_ore = 50 biomech_cost_zone = 100 buggy_afterburner_cooldown = 100 buggy_afterburner_duration = 45 buggy_afterburner_movespeed = 658752 buggy_afterburner_turnspeed = 20 buggy_armour = 10 buggy_armour_type = "REINFORCED" buggy_attackrange = 140 buggy_build_time = 160 buggy_cargo_capacity = 1 buggy_cooldown = 25 buggy_cost_ore = 15 buggy_cost_supply = 3 buggy_cost_zone = 100 buggy_damage = 220 buggy_damage_radius = 50 buggy_health = 1800 buggy_movespeed = 458752 buggy_original_damage_type = "BLUNT" buggy_pathsize = 2 buggy_pickuprange = 10 buggy_rocket_damage_type = "EXPLOSIVE" buggy_sightrange = 160 buggy_transport_size = 2 buggy_trooper_enhanced_damage = 400 buggy_turnspeed = 20 colony_armour = 40 colony_armour_type = "STRUCTURE" colony_cost_ore = 0 colony_cost_zone = 50 colony_health = 1000 colony_repair_ore_cost = 0 colony_repair_speed = 5 colony_repair_zone_cost = 1 colony_sightrange = 50 countermeasure_anglespeed = 5 countermeasure_build_time = 200 countermeasure_cost_ore = 80 countermeasure_cost_zone = 300 countermeasure_health = 1500 darkhammer_armour = 10 darkhammer_armour_type = "ARMOURED" darkhammer_attackrange = 40 darkhammer_build_time = 160 darkhammer_cost_ore = 100 darkhammer_cost_supply = 3 darkhammer_cost_zone = 75 darkhammer_damage = 1 darkhammer_fieldhospital_cooldown = 100 darkhammer_fieldhospital_health = 1000 darkhammer_fieldhospital_range = 250 darkhammer_geo_cooldown = 200 darkhammer_geo_damage = 30 darkhammer_geo_life = 55 darkhammer_geo_radius = 75 darkhammer_geo_range = 200 darkhammer_health = 1800 darkhammer_movespeed = 330000 darkhammer_pathsize = 2 darkhammer_sightrange = 200 darkhammer_tech_build_time = 20 darkhammer_tech_cost_ore = 0 darkhammer_tech_cost_zone = 0 darkhammer_transport_size = 3 darkhammer_tremor_cooldown = 75 darkhammer_tremor_effecttime = 90 darkhammer_tremor_life = 1 darkhammer_tremor_radius = 75 darkhammer_tremor_range = 250 darkhammer_turnspeed = 13 drop_pod_movespeed = 1048576 enforcer_armour = 10 enforcer_armour_type = "ARMOURED" enforcer_attackrange = 120 enforcer_build_time = 90 enforcer_cooldown = 15 enforcer_cost_ore = 0 enforcer_cost_supply = 2 enforcer_cost_zone = 40 enforcer_damage = 120 enforcer_damage_type = "ARMOUR_PIERCING" enforcer_entrench_armour = 50 enforcer_health = 900 enforcer_movespeed = 294912 enforcer_sightrange = 160 enforcer_transport_size = 1 enforcer_turnspeed = 13 engineering_armour = 40 engineering_armour_type = "STRUCTURE" engineering_cost_ore = 50 engineering_cost_zone = 200 engineering_health = 2000 engineering_repair_ore_cost = 1 engineering_repair_speed = 5 engineering_repair_zone_cost = 2 engineering_sightrange = 50 entrench_build_time = 60 entrench_cost_ore = 5 entrench_cost_zone = 100 fleshripper_armour = 30 fleshripper_armour_type = "REINFORCED" fleshripper_attackrange = 1 fleshripper_cooldown = 10 fleshripper_damage = 200 fleshripper_damage_type = "EXPLOSIVE" fleshripper_health = 2000 fleshripper_movespeed = 524288 fleshripper_sightrange = 160 fleshripper_turnspeed = 45 frigate_armour = 80 frigate_armour_type = "ARMOURED" frigate_attackrange = 80 frigate_build_time = 240 frigate_cooldown = 10 frigate_cost_ore = 50 frigate_cost_supply = 6 frigate_cost_zone = 350 frigate_countermeasures_cooldown = 100 frigate_damage = 150 frigate_damage_radius = 50 frigate_damage_type = "EXPLOSIVE" frigate_health = 2100 frigate_movespeed = 330000 frigate_sightrange = 210 frigate_turnspeed = 13 gunpost_armour = 10 gunpost_armour_type = "STRUCTURE" gunpost_attackrange = 140 gunpost_cargo_capacity = 1 gunpost_cooldown = 9 gunpost_cost_ore = 25 gunpost_cost_zone = 100 gunpost_damage = 350 gunpost_damage_type = "ARMOUR_PIERCING" gunpost_health = 2500 gunpost_pickuprange = 0 gunpost_repair_ore_cost = 0 gunpost_repair_speed = 10 gunpost_repair_zone_cost = 1 gunpost_sightrange = 200 gunpost_unit_attackrange = 150 gunpost_unit_damage = 350 gunpost_unit_sightrange = 210 gunship_armour = 30 gunship_armour_type = "NO_ARMOUR" gunship_attackrange = 40 gunship_build_time = 180 gunship_cargo_capacity = 1 gunship_cooldown = 9 gunship_cost_ore = 40 gunship_cost_supply = 4 gunship_cost_zone = 90 gunship_damage = 150 gunship_damage_type = "ARMOUR_PIERCING" gunship_health = 1000 gunship_movespeed = 430000 gunship_pickuprange = 10 gunship_sightrange = 210 gunship_turnspeed = 21 hammer2_build_time = 300 hammer2_cost_ore = 100 hammer2_cost_zone = 100 hammer3_build_time = 400 hammer3_cost_ore = 125 hammer3_cost_zone = 200 haven_build_time = 200 haven_cost_ore = 55 haven_cost_zone = 130 hive_armour = 40 hive_armour_type = "STRUCTURE" hive_health = 2000 hive_sightrange = 150 launchbay_armour = 40 launchbay_armour_type = "STRUCTURE" launchbay_cost_ore = 65 launchbay_cost_zone = 200 launchbay_health = 2500 launchbay_repair_ore_cost = 1 launchbay_repair_speed = 5 launchbay_repair_zone_cost = 2 launchbay_sightrange = 50 lighthammer_abilitycastrange = 200 lighthammer_armour = 10 lighthammer_armour_type = "ARMOURED" lighthammer_attackrange = 1 lighthammer_build_time = 160 lighthammer_cooldown = 1 lighthammer_cost_ore = 100 lighthammer_cost_supply = 3 lighthammer_cost_zone = 75 lighthammer_damage = 1 lighthammer_health = 1800 lighthammer_hologram_cooldown = 100 lighthammer_hologram_duration = 100 lighthammer_movespeed = 330000 lighthammer_orb_cooldown = 200 lighthammer_orb_damage = 1300 lighthammer_orb_life = 1 lighthammer_orb_radius = 75 lighthammer_orb_range = 200 lighthammer_pathsize = 2 lighthammer_sightrange = 200 lighthammer_stingray_cooldown = 40 lighthammer_stingray_duration = 125 lighthammer_tech_build_time = 20 lighthammer_tech_cost_ore = 0 lighthammer_tech_cost_zone = 0 lighthammer_transport_size = 3 lighthammer_turnspeed = 13 metropolis_armour = 40 metropolis_armour_type = "STRUCTURE" metropolis_cost_ore = 0 metropolis_cost_zone = 300 metropolis_health = 8000 metropolis_repair_ore_cost = 0 metropolis_repair_speed = 8 metropolis_repair_zone_cost = 2 metropolis_sightrange = 150 mine_damage = 1000 mine_damage_radius = 64 mine_damage_type = "CHAOS" mine_duration = 1500 mine_sightrange = 80 minefield_build_time = 160 minefield_cost_ore = 20 minefield_cost_zone = 120 missile_movespeed = 10 missile_sightrange = 100 mobility_build_time = 160 mobility_cost_ore = 40 mobility_cost_zone = 150 mortar_armour = 30 mortar_armour_type = "ARMOURED" mortar_attackrange = 210 mortar_build_time = 120 mortar_cooldown = 45 mortar_cost_ore = 10 mortar_cost_supply = 2 mortar_cost_zone = 60 mortar_damage = 265 mortar_damage_radius = 28 mortar_damage_type = "EXPLOSIVE" mortar_health = 900 mortar_minefield_cooldown = 500 mortar_minimum_range = 30 mortar_movespeed = 196608 mortar_projectile_velocity = 6 mortar_sightrange = 210 mortar_transport_size = 1 mortar_turnspeed = 13 ore_amount = 5000 outpost_armour = 10 outpost_armour_type = "STRUCTURE" outpost_cost_supply = 4 outpost_health = 1000 outpost_repair_ore_cost = 0 outpost_repair_speed = 5 outpost_repair_zone_cost = 1 outpost_sightrange = 160 player_resource_interval_length = 2 probe_armour = 10 probe_armour_type = "ARMOURED" probe_attackrange = 1 probe_build_time = 30 probe_cooldown = 30 probe_cost_ore = 0 probe_cost_supply = 1 probe_cost_zone = 30 probe_health = 1000 probe_movespeed = 1048576 probe_sightrange = 210 probe_turnspeed = 13 quantum_armour = 40 quantum_armour_type = "STRUCTURE" quantum_health = 2000 quantum_repair_ore_cost = 1 quantum_repair_speed = 5 quantum_repair_zone_cost = 2 quantum_sightrange = 50 reactor_build_time = 130 reactor_cost_ore = 0 reactor_cost_zone = 100 rocket_acceleration = 2 rocket_acceleration_delay = 5 rocket_movemaxspeed = 33 rocket_movespeed = 4 scavenger_armour = 10 scavenger_armour_type = "NO_ARMOUR" scavenger_attackrange = 1 scavenger_build_time = 60 scavenger_cooldown = 20 scavenger_cost_ore = 0 scavenger_cost_supply = 1 scavenger_cost_zone = 20 scavenger_damage = 50 scavenger_damage_type = "BLUNT" scavenger_health = 800 scavenger_max_minerals = 10 scavenger_movespeed = 360448 scavenger_sightrange = 50 scavenger_transport_size = 1 scavenger_turnspeed = 45 sliver_armour = 10 sliver_armour_type = "NO_ARMOUR" sliver_attackrange = 1 sliver_cooldown = 10 sliver_damage = 150 sliver_damage_type = "BLUNT" sliver_health = 600 sliver_movespeed = 360448 sliver_sightrange = 140 sliver_turnspeed = 45 tank_armour = 40 tank_armour_type = "REINFORCED" tank_attackrange = 140 tank_barrage_attackcooldown = 12 tank_barrage_charge = 60 tank_barrage_cooldown = 100 tank_barrage_duration = 160 tank_build_time = 192 tank_cooldown = 25 tank_cost_ore = 30 tank_cost_supply = 4 tank_cost_zone = 160 tank_damage = 300 tank_damage_type = "EXPLOSIVE" tank_health = 1600 tank_movespeed = 330000 tank_pathsize = 3 tank_sightrange = 140 tank_transport_size = 3 tank_turnspeed = 13 transport_armour = 10 transport_armour_type = "ARMOURED" transport_attackrange = 160 transport_build_time = 120 transport_cargo_capacity = 4 transport_cooldown = 9 transport_cost_ore = 10 transport_cost_supply = 2 transport_cost_zone = 110 transport_health = 1500 transport_movespeed = 330000 transport_movespeed_reactor = 530000 transport_pickuprange = 10 transport_sightrange = 160 transport_turnspeed = 13 trooper_armour = 0 trooper_armour_type = "NO_ARMOUR" trooper_attackrange = 15 trooper_build_time = 60 trooper_cooldown = 10 trooper_cost_ore = 0 trooper_cost_supply = 1 trooper_cost_zone = 30 trooper_damage = 200 trooper_damage_type = "BLUNT" trooper_health = 800 trooper_movespeed = 360448 trooper_sightrange = 140 trooper_transport_size = 1 trooper_turnspeed = 45 uplink_build_time = 200 uplink_cost_ore = 80 uplink_cost_zone = 200