# This is a sample skin file for the Palm Simulator # the syntax is the same as skin files for the Poser # Image file File1x = Generic.bmp # mandatory # x y w h # ---- ---- ---- ---- Element1 = Touchscreen, 72, 84, 320, 480 Element2 = LCD, 72, 84, 320, 480 # mandatory and unique # hard keys #Element3 = PowerButton, 0, 0, 0, 0 # DateBook Element4 = App1Button, 96, 622, 50, 40 Element4 = App1Button, 126, 602, 66, 20 Element4 = App1Button, 146, 622, 16, 14 # AddressBook Element5 = App2Button, 96, 680, 50, 40 Element5 = App2Button, 126, 720, 66, 20 Element5 = App2Button, 146, 606, 16, 14 # Memo Element6 = App3Button, 320, 680, 50, 40 Element6 = App3Button, 274, 720, 66, 20 Element6 = App3Button, 308, 606, 16, 14 # ToDo Element7 = App4Button, 320, 622, 50, 40 Element7 = App4Button, 274, 602, 66, 20 Element7 = App4Button, 308, 622, 16, 14 # Rocker Element8 = vchrRockerCenter, 196, 654, 70, 36 # now you can use vchrXXX codes Element9 = vchrRockerUp, 196, 628, 70, 26 # as defined in Chars.h or Element10 = vchrRockerDown, 196, 690, 70, 26 # direct hexa values. Element11 = 0x0134, 154, 654, 42, 36 # -> vchrRockerLeft Element12 = 0x0135, 268, 654, 42, 36 # -> vchrRockerRight