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 BrickShooter for PalmOS(R)
         
  	   GAME RULES

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The goal of the game is gaining as much points as you can before the field is filled with
bricks and you aren't able to make a move.

The game field consists of two parts: the central zone and the periferal part. The central 
zone is a square of 10x10 cells. When the game starts some colored initial bricks without 
marks are placed in the central zone. Unoccupied cells remain black. The periferal part of
the field is presented by three layers of bricks from every side of the central zone. You 
may click on bricks from the first layer. It is the only kind of your activity. A clicked 
brick may start moving across the central zone until it meets another brick on its way. 
(If the lane along which the brick could move contains no other bricks able to stop the 
clicked one, the latter just will not start moving. There will be no action and you 
will hear a beep. You may try to move another brick.) When a brick has been clicked and 
started to move, an arrow indicating the direction of the movement appears on it. This arrow 
does not disappear after brick stopping and when the obstacle (another brick) is removed, 
the brick continues moving in the same direction (it does not depend from the player's 
activity). 

If 3 or more bricks of the same color are gathered together (diagonal contact is not 
valid) they "blow up" and the player gaines points according to the table below.

  Bricks | Points
  -------+-------
     3   |   3
     4   |   6
     5   |   9
     6   |  12
     7   |  15

The bricks from the periferal parts adjacent to bricks on the central zone don't take part
in forming groups to be "blown up". When a clicked brick has entered the central zone, its
neighbour brick which was behind it (in the second layer) takes its place in the first layer;
the brick from the third layer moves to the second layer and a new brick appears in the third
layer.

When the central zone is emptied, the player gaines 150 points, and a new set of initial 
bricks without arrows appear in the center. The number of initial bricks exceeds the number
of the previous set by 1 randomly colored brick.

The game continues while the player is able to make moves.