Warfare Incorporated User's Guide # Table of Contents Introduction Installation Registration and Technical Support Warfare Incorporated Usage Getting Started Begin New Game Playing a Challenge Mission Selecting a Story Mission Changing the Game Options Options Game Sound Performance Color Display Game Play Controls Menu Useful Indicators The Mini Map Game Icons In Game Menu State Objectives Options Saving Your Game Loading a Saved Game Restart Mission Abort Mission Exit Game Personnel Security Guard Rocket Trooper Corporate Raider Vehicles SR-98 Eagle T-29 Broadsword M-18 Hydra T-33 Liberator G-4 Bullpup H-7 Dominion A-3 Cyclops Buildings Headquarters Power Generator Galaxite Processor Galaxite Storage Warehouse Human Resource Center (HRC) Vehicle Transport Station (VTS) Surveillance Center Research & Development Center Gatling Tower Rocket Tower Research Upgrades Advanced Features Graffiti Scroll Button Scroll Selecting Multiple Units Tips Building Options Transforming your Headquarters Changing the game difficulty Reaching your Unit Limit Speed Ecom Display Switching Applications Credits Company Information License Agreement Copyright and Trademark Information # Introduction The year is 2065 and mega corporations rule the galaxy. Two of the largest companies, ACME Exploration and OMNI Industries, are vying for dominance in the mining of an extremely rare and incredibly valuable mineral called Galaxite. Galaxite can be used to 'rip' particles from one location to another almost instantly and over any distance. This is accomplished by creating matching quirk fields which, when synchronized, create a momentary Einstein-Rosen wormhole bridge between the two locations. OMNI Industries is the largest corporation in existence with a Gross National Product (GNP) that exceeds that of all but the richest countries. OMNI has a stranglehold on a variety of different markets ranging from diamonds to Galaxite mining. ACME Exploration is the second largest corporation in existence and is urgently trying to secure the number 1 spot. Six weeks ago an ACME owned, unmanned probe en route to the star Tau Ceti reported back that an unexplored planet, Icarus, contained 'massive' Galaxite deposits. ACME has dispatched a colony ship to the location. On board are Gordon Fox, Mining Base Commander, Jana Perez, a Senior Research Scientist, her fiance, Andy Whitmore, a Mining Operations Trainee, and Arthur Olstrom, a Sr. Mining Executive; it includes the equipment and people necessary to exploit and defend their claim. If ACME can successfully claim Icarus it may well become the richest and most powerful mega corporation of them all! # Installation Palm OS: Run the Warfare Incorporated Installer and follow the on screen instructions. You will be required to HotSync your handheld to complete the installation. The installer installs the following files: Warfare Incorporated.PRC -- The Warfare Incorporated game. Warfare IncorporatedA.PRC -- The Warfare Incorporated game for Palm OS 5 devices. Mission Pack Manager.PRC -- Mission Pack Manager for additional Warfare Incorporated missions. htsfx.pdb -- Warfare Incorporated sound file. htdata416.pdb -- Game graphics for grayscale devices. htdata816.pdb -- Game graphics for low resolution devices. htdata824.pdb -- Game graphics for high resolution devices. MQGX.prc -- Optional graphics accelerator for m130 and Sony Clie devices. Warfare Incorporated User Guide -- This User Guide. Pocket PC: Run the Warfare Incorporated Installer and follow the on screen instructions. WarfareInc.CAB -- The Pocket PC application files installed on your handheld. Warfare Incorporated User Guide -- This User Guide. # Registration and Technical Support When you launch Warfare Incorporated you will be prompted to enter a serial number or to run in demo mode. To purchase a product serial number, please visit our web site at www.handmark.com. Technical Support If you have a software problem you can't solve, please visit the Support section on our web site: www.handmark.com/support. If you need assistance from a technical support representative you can submit a request from this page. # Warfare Incorporated Usage # GETTING STARTED ## To begin a new game, or continue after completing the sampler mission and registering, refer to Begin New Game. Once you begin, if you switch away to another program using a device button, turn off your device, or you select "Exit Game" from the In Game Menu, your current place in the game will be preserved. If a mission ends in failure you will have an option to retry that mission. If you wish to preserve incremental progress within a mission, you can save the game at any time. Choosing Abort at the end of a mission will abort your game. # BEGIN NEW GAME ## This launches you into Mission 1, a training mission which is an excellent place to start. You'll learn how to create buildings, build units and move your forces around. However, there are some features that are not covered in the training mission and are helpful to know ahead of time. Refer to Advanced Features for more information. As you finish each mission you will be taken to the next mission in the adventures of Andy, Jana, Olstrom and Fox. Watch your rank increase with each successfully completed mission. # PLAYING A CHALLENGE MISSION ## If you would like to play a challenge mission tap "Play Mission" on the Main Menu. From the Play Mission Menu select "Play Challenge Mission" and you are presented with a list of missions to choose from. Tap on a mission to highlight it and then tap the "Play" button. # SELECTING A STORY MISSION ## To maximize replayability, you can re-play individual story missions. From the Main Menu select "Play Mission". Then from the Play Mission Menu select "Play Story Mission". You can select any of the fourteen story missions. Note: if you launch the story missions in this way rather than playing through the game from the beginning, you will not be able to attain the top rank possible in the game. To start as a trainee and complete as a CEO you should use the Begin New Game option on the Main Menu. # CHANGING THE GAME OPTIONS ## If you would like to adjust the audio, display, or game settings tap on the Options button in the Main Menu. Options are also accessible from the In Game Menu. # OPTIONS # GAME ## You can adjust the game speed by adjusting the slider to the right for faster game play and to the left for a slower game play. Once the game is playing as fast as the device allows, increasing the game speed will not have an effect. You can check the Lasso Selection box to change the way you select multiple units, from tapping and dragging a square containing the units you would like to select, to freehand drawing a loop around the units you would like to select. There are three difficulty settings for the game. This setting can be changed at any time and will take effect immediately. Tapping the Default button will restore all three settings: game speed, lasso selection and difficulty, to their default values. # SOUND ## Moving the volume slider to the right will increase the audio volume, moving it to the left will decrease the audio volume. You can mute all game sound by selecting the Mute checkbox. # PERFORMANCE ## For very low-end Palm devices, performance of the game can be improved by turning off some graphics options. By default these are all on. # COLOR ## On some devices the game will benefit from adjustments to the Hue, Saturation and Brightness. We have included default settings for several devices. Select this option from the In Game Menu to see the Warfare Incorporated background and units as you make adjustments. There are two different types of terrain: grass and desert. Experimentation may be required. Selecting the Default button will return all three values to their default setting. # DISPLAY ## Some devices can display multiple screen resolutions. Some devices are capable of displaying in a landscape mode. If your device is capable of more than one display configuration you will have multiple choices here. These will be formatted as follows: horizontal-pixels x vertical-pixels, color if your device can do color, high or low resolution as suits your device and then degrees of rotation from the default display orientation if your device supports it. # GAME PLAY CONTROLS # MENU ## While playing Warfare Incorporated you can access the In Game Menu by tapping on the "Menu" button in the bottom-left corner of the display. The game will pause while you are looking at the In Game Menu. Selecting Back will return you to gameplay. # INDICATORS ## To the right of the Menu button is your Credit Indicator. It shows your current financial resources. The dollar symbol will flash if you are too low on credits to complete a task. Note that the building constructing units when you run out of credits will also flash a dollar sign. If you have no Bullpups you can sell a building to get more credits to continue unit production. Sell a Galaxite Warehouse only as a last resort, you will lose its contents when you sell. ## To the right of the Credit Indicator is your Power Indicator. It shows your current power supply in bars and your current demand with small triangles above and below the bars. The power symbol will flash when your power is too low. On color devices the bars will be green when you have plenty of power, yellow when you have just enough power and red when your power is too low. # MINI MAP ## In the lower right-hand corner of your screen is a satellite overview of the nearby region. There is a square inside that shows which part of the region is currently displayed on your device. Use your stylus to tap and drag that rectangle to change your view. # GAME ICONS # POP UP MENU ICONS White Hammer: used to display build menu for selected resource Shaded Hammer: indicates that the selected resource is currently building something. If you tap the shaded hammer, the resource stops unit construction and your credits are returned. White Wrench: Indicates that the selected resource is damaged and needs repair. Note that repairing a building consumes credits. If you are low on credits you may wish to wait on repairing a non-critical building. Grey Wrench: Indicates that the selected resource is not damaged. White Dollar Sign: Can be used to sell a resource. Your entire investment will not be returned. # However, sometimes it is necessary to sell one resource to create a more critical one. Be aware that selling a Galaxite Warehouse will lose any credits it contains. PLACE BUILDING ICONS When you tap the HQ and select build, the Order Building screen is displayed. Once you select something to build you then get a hashed square which represents the footprint of the building. There are two icons associated with the hashed square: White Check Mark: When you have no dark hash marks, you can select the white check mark to confirm building placement. White X: Select the white x to cancel construction of the building. # IN GAME MENU # STATE OBJECTIVES ## You can review your mission objectives at any time by selecting State Objectives from the In Game Menu The Statistics button will show you your current statistics and promotion level. The elapsed time shown is in game time, if you have altered the game speed this will differ from real time. You can more quickly access the objectives screen by tapping the Credit Indicator visible while playing the game. # OPTIONS ## This will take you to the game options. # SAVING YOUR GAME ## While playing you can save your progress from the In Game Menu by tapping on the "Save Game" button. Select the slot where you would like to save your game and then tap the "Save" button. # LOADING A SAVED GAME ## Once you have saved a game you can load it again by tapping the "Load Saved Game" button from the Main Menu. You will see a list of all the games that have been saved. Tap on the one you would like to load and then tap on the "Load" button. The saved games are named with the time saved (in 24-hour time) followed by the name of the mission. # RESTART MISSION ## At any time during the mission you can choose to restart that mission by choosing Restart Mission. It will put you back at the beginning of the mission with the promotion level you had when you began that mission. # ABORT MISSION ## Choosing Abort Mission will return you to the game main menu without preserving your game. You may wish to save your game before choosing this option. # EXIT GAME ## Choosing Exit Game will completely exit Warfare Incorporated and preserve your current view and play status. Your game will continue from there the next time you play Warfare Incorporated. # PERSONNEL # SECURITY GUARD Security Guards are cheap and cheerful but with limited firepower and defensive capabilities. The Security Guard is useful as a scout and is very effective in large groups. Cost: 150 Armor: Light Damage: Low Speed: Medium Range: Medium # ROCKET TROOPER Rocket Troopers are particularly effective against armored vehicles. They pack a bit more punch and have a longer range than a security guard but can't travel as quickly. Cost: 300 Armor: Light Damage: Low Speed: Slow Range: High # CORPORATE RAIDER Every organization's worst nightmare. Send a Raider into an enemy building and it becomes yours! Corporate raiders need to be carefully protected since they have very little armor and no conventional weapons. Each raider can be used once. Corporate Raiders are available from the Human Resources Center after completing the HRC upgrade from the Research & Development Center. Note that the R & D Center must be intact for you to build the Corporate Raiders. If you sell the center or it is destroyed by enemies you will no longer be able to create Raiders. Armor: Light Damage: None Speed: Slow Range: Low # VEHICLES # SR-98 EAGLE The SR-98 is a light, speedy tank that comes equipped with a machine gun. They aren't particularly powerful on their own but are very effective in groups and make nice scouts. Cost: 300 Armor: Light Damage: Medium Speed: Fast Range: High # T-29 BROADSWORD The T-29 comes equipped with a large mortar cannon that does a lot of damage. It is effective in combat with other units and particularly effective against buildings. Cost: 450 Armor: Medium Damage: High Speed: Medium Range: High # M-18 HYDRA The Hydra shoots high-explosive rockets that pack a large punch ideal for armored vehicles. It is very well rounded making it an excellent candidate for both offensive and defensive roles. Cost: 450 Armor: Medium Damage: High Speed: Medium Range: High # T-33 LIBERATOR The Liberator comes equipped with dual-cannons which allow it to make short work of enemy infantry. Cost: 600 Armor: Heavy Damage: High Speed: Medium Range: High G-4 BULLPUP The G-4 Bullpup gathers Galaxite and returns it to your Processor. Order more to harvest faster or replace ones that have been destroyed. Their tough armor can get them through trouble spots but they often need to be guarded as they have no offensive capabilities. Cost: 600 Armor: Heavy Damage: None Speed: Medium Range: None # H-7 DOMINION The H-7 Dominion transforms into an HQ allowing you to start a new base anywhere you want. It has strong armor but no weapons. Once transformed it cannot be remobilized by the player. The Dominion is available from the Vehicle Transport Station after completing the VTS upgrade from the Research & Development Center. Cost: 1200 Armor: Heavy Damage: None Speed: Slow Range: None # A-3 CYCLOPS The A-3 Cyclops is a long range artillery unit particularly effective against buildings. Almost any other offensive unit can destroy it, so it should be escorted by other defensive units. Cost: 500 Armor: Light Damage: High Speed: Slow Range: High # BUILDINGS # HEADQUARTERS Your entire base is built around your headquarters (HQ). Without it you are unable to create new buildings and as such it should be carefully protected from enemy attack. Armor: Heavy Damage: None Power Demand: 0 Power Supply: 0 # POWER GENERATOR Power Generators supply the rest of your buildings with power. Running low on power reduces the function of many structures making it imperative that you keep an eye on your power supply. A lightening bolt symbol will flash on underpowered units. Note that when the lightening bolt is flashing, these buildings will not function as expected. For example, Rocket Towers will no longer fire. When it is your own Rocket Tower that is disabled, this spells bad news for you. However, when enemy towers are underpowered you can take full advantage of their helplessness! Cost: 750 Armor: Light Damage: None Power Demand: 0 Power Supply: 40 # GALAXITE PROCESSOR A Galaxite Processor is used to process mined Galaxite and provides funding for your operation. It should be well defended. If the Bullpup remains in the processor, it usually indicates that you need to build a Galaxite Storage Warehouse. When Bullpups are destroyed you can build additional ones at the Vehicle Transport Station. Cost: 1500 Armor: Heavy Damage: None Power Demand: 10 Power Supply: 0 # GALAXITE STORAGE WAREHOUSE Add warehouses to increase processed Galaxite capacity. If it is destroyed, sold, or taken over you will lose whatever Galaxite it contains. On the other hand using Corporate Raiders to take over an enemy's warehouse will garner the your enemy's stored credits. This is an excellent offensive maneuver. Cost: 750 Armor: Light Damage: None Power Demand: 7 Power Supply: 0 # HUMAN RESOURCE CENTER (HRC) The HRC is used to recruit personnel. You can use the Research & Development Center to upgrade the HRC and enable production of more advanced units. You can build up to ten units at a time by selecting the unit type and repeatedly tapping on the order button. Cost: 1000 Armor: Medium Damage: None Power Demand: 10 Power Supply: 0 # VEHICLE TRANSPORT STATION (VTS) Use the VTS to order vehicles. Upgrading the VTS gives you the ability to create more advanced vehicles. You can build up to ten units at a time by selecting the unit type and repeatedly tapping on the order button. Cost: 1250 Armor: Heavy Damage: None Power Demand: 10 Power Supply: 0 # SURVEILLANCE CENTER The Surveillance Center controls targeting for both your Gatling Tower and your Rocket Tower. It is required before you can build towers. Cost: 750 Armor: Medium Damage: None Power Demand: 15 Power Supply: 0 # RESEARCH & DEVELOPMENT CENTER Investing in a R&D Center will allow you to upgrade your HRC and VTS, giving you access to the newest technologies available. Note that once the VTS is upgraded you can sell your R&D center to return some of your credits. However, even after upgrading the HRC, if you lose your R&D Center you will be unable to create Corporate Raiders. The R&D center must be intact for these very special units to be available. Cost: 750 Armor: Medium Damage: None Power Demand: 15 Power Supply: 0 # GATLING TOWER These guard towers are equipped with machine guns and are fairly effective at keeping the competition out. A fully powered Surveillance Center is required for the targeting systems to function so that towers will fire automatically as enemies come into range. You can also direct their fire by tapping on the tower and then tapping on the enemy you wish to fire upon. Note that these towers take a great deal of power to remain operational. As you create towers, be sure to keep an eye on your power meter. A flashing lightening bolt symbol on your tower indicates that it is under powered and will not fire at the enemy. Cost: 750 Armor: Light Damage: Medium Power Demand: 10 Power Supply: 0 # ROCKET TOWER A guard tower equipped with a rocket launcher. These towers are more effective than Gatling Towers but cost more. Like the Gatling Tower the Rocket Tower requires a Surveillance Center and sufficient power to operate. Towers will fire automatically as enemies come into range. You can also direct the tower's fire by tapping on the tower and then tapping on the enemy you wish to fire upon. Note that these towers take a great deal of power to remain operational. As you create towers, be sure to keep an eye on your power meter. A flashing lightening bolt symbol on your tower indicates that it is under powered and will not fire at the enemy. Cost: 850 Armor: Light Damage: High Power Demand: 10 Power Supply: 0 # Research Upgrades Research upgrades allow you to improve the units available at your Human Resource Center (HRC) and Vehicle Transport Station (VTS). The Research & Development Center is available starting on Mission 3. Select this building and use the build icon to view available upgrades. Upgrading the HRC enables production of Rocket Troopers and later Corporate Raiders. Upgrading the VTS enables production of Dominions, Cyclops and other advanced tanks. Not all upgrades are available in all missions. It is worth noting that even after you have upgraded your HRC, the R&D Center must survive to enable production of Corporate Raiders. Therefore you cannot sell this building if you wish to produce these very special units. ADVANCED FEATURES # GRAFFITI SCROLL ## On many devices you can use the graffiti area to move your view of the map. Tap and hold with your stylus and then move it around within the graffiti area. # BUTTON SCROLL ## Many devices have pads or buttons that can be used to scroll the map, allowing convenient two-handed play. Experiment with your device. # SELECT MULTIPLE UNITS ## You can select multiple units at once. Tap your stylus and drag it diagonally across a group of units. A box will be drawn. When you lift your stylus all the units in the box will be selected. You can change this from a box to a 'lasso' that you draw around the units by checking a box in the Options, Game Menu. To select units only of a particular type you can double-tap one unit. Other on-screen units of the same type will also be selected. # TIPS # BUILDING OPTIONS ## To display the options associated with a particular building tap on the building and select the Build Icon (the white hammer). The units associated with that building are displayed. Note that not all units are available on all missions. As you advance through more difficult missions, additional options are added to the build menus. Some units are only available after upgrading via the Research & Development Center. # TRANSFORMING YOUR HEADQUARTERS ## To change your Dominion into a Headquarters you need to bring up the Transform Menu. Tap your stylus on the Dominion and hold it until the Transform Menu appears. # CHANGING THE DIFFICULTY ## You can change the challenge level of the game in the Options, Game Menu # UNIT LIMITS ## The number of units you can create is limited based on the available memory in your device. When the game reaches the unit limit for your device, a notice is displayed on the lower left-hand corner of your screen. If you notice that all your build buttons are disabled, you may have reached your unit limit. # SPEED ECOM DISPLAY ## By default, ECOM messages are displayed a few characters at a time. To display the entire message at once, tap the ECOM text area. # SWITCHING APPLICATIONS ## If you switch to another application while playing the game, Warfare Incorporated will pause and be restored when you return. # CREDITS ## Warfare Incorporated(TM) Developed by: Spiffcode, Inc www.spiffcode.com Published by: Handmark, Inc. Support: http://www.handmark.com/support Credits: Primary Developers: Scott Ludwig Darrin Massena Additional Coding: Casey Margell Shaula Massena Level Design: Rob Girling Brian Othwaite Test: Andrew Massena Testing Testing 123 Story Editing and Dialog: Elizabeth Chapman Art/Animation: Rob Girling Mark Soderwall Marketing Consultant: Lisa Linnenkohl Additional Thanks: Special thanks to Val, Nick and Ava Thank you to the great staff at Handmark, Inc.

Company Information

Handmark, Inc., is rapidly emerging as the leading publisher of consumer applications for Palm and Pocket PC handheld devices. Handmark offers consumer software for PDAs through major retail chains in North America as well as through its web site: www.handmark.com. Handmark software is available in the U.S. and Europe and will soon be sold in Australia. In the U.S. Handmark sells through both national and regional retail stores including Best Buy, CompUSA, Fry's, Staples, Micro Center, J&R Music World, RCS, and others. Handmark software is compatible with Palm OS handheld computers from Palm, Inc., Handspring, and IBM as well as other licensees of the Palm OS platform including new devices from Sony. The desktop components of Handmark applications are compatible with Apple Macintosh and Microsoft Windows personal computers. Please see the Handmark web site for more information.

# License Agreement

IMPORTANT—READ CAREFULLY: This End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity), and Handmark, Inc., the developer Software (as defined below). The term “Software” as used in this EULA includes associated intellectual property, media, source and other computer code and software, all information that is part of or presented by the software, and Handmark Internet-based services ("Software"). For purposes of this EULA, Handmark includes Handmark, Inc. and its subsidiaries and affiliates.

By installing, copying, downloading, accessing or otherwise using the Software, you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA, you may not use or copy the Software, and you should promptly contact Handmark, for instructions on return of the unused product(s) for a refund in accordance with Handmark’s return policies. For further information, see http://www.handmark.com/company/returnpolicy.php.

Handmark grants you the following rights provided that you comply with all terms and conditions of this EULA.

# GRANT OF LICENSE TO USE SOFTWARE

Installation and use. Except as otherwise expressly provided in this EULA, you may install and use one copy of the Software on a single Device (as defined below). The Software may not be installed, accessed, displayed, run, shared or used concurrently on or from different Devices or more than one Device. The term "Device" as used in this EULA shall mean a Personal Digital Assistant, Smartphone or other similar device, if the Device is a single hardware system, or shall mean the hardware system with which the Device operates, if the Device is a hardware system component.

Software as a Component of the Device - Transfer. THIS LICENSE MAY NOT BE SHARED, TRANSFERRED TO OR USED CONCURRENTLY ON DIFFERENT DEVICES. (The Software is licensed as a single product for use on a single Device as a single integrated product and may only be used with the Device. If the Software is not accompanied by a Device, you may not use the Software. You may transfer the Software to a new Device, provided you (a) completely remove the Software from your old Device prior to transfer to your new Device, and (b) you transfer all of the Software (including all component parts, the media, any upgrades, and this EULA) to your new device. If the Software is an upgrade, any transfer must also include all prior versions of the Software. You may also permanently transfer all of your rights under this EULA only (i) as part of a permanent sale or transfer of the Device or (ii) by complete removal from your Device prior to transfer, provided in both cases (a) you retain no copies, (b) you transfer the Software (including all component parts, the media, any upgrades, and this EULA), and (c) the recipient agrees to the terms of this EULA. If the Software is an upgrade, any transfer must also include all prior versions of the Software.

License Grant for Remote Assistance. You may permit any device to access and use your licensed copy of the Software for the purpose of providing you with technical support and maintenance services.

License Grant for Documentation. The documentation that accompanies the Software is licensed for internal, non-commercial reference purposes only.

Back Up of Downloaded Software. If you aquired the software to use the Software either through a download from the Handmark web site or another authorized retailer’s wed site, you may make a single back-up copy of the software. You may use the one (1) back-up copy solely for your archival purposes and to reinstall the software on your Device. Except as expressly provided in this EULA or by local law, you may not otherwise make copies of the software, including the printed materials accompanying the software. You may not loan, rent, lease, lend or otherwise transfer the cd or back-up copy to another user.

License Grant for Warfare Inc.-Personal Warfare Missions. This section applies only to Warfare Incorporated users. If you have installed a genuine copy of the associated Warfare Incorporated Mission Editor (the Mission Editor), you may use the Mission Editor to create, maintain, modify, display your own missions (collectively referenced as the “Personal Warfare Missions”) for use with the Software as expressly permitted by the Mission Editor End User License Agreement. You may transfer copies of your Personal Warfare Missions at no charge among other legally licensed end-users of such Software. You may not commercially distribute, sell, rent, lease, loan, distribute, assign, sublicense, grant a security interest in or otherwise transfer any rights to any Personal Warfare Missions or distribute in any way to express or imply any endorsement or association with any product, service, entity, or activity. You may not create obscene or scandalous works, as defined by federal law at the time the work is created.

USE OF THE SOFTWARE

You acknowledge that some or all of the information accessed through the Software is provided by independent suppliers and that that Handmark’s role in that case is limited to the enabler of access. You understand and agree that Handmark is not obligated to, and is not responsible for, the availability, accuracy, timeliness or completeness of the information provided by the independent suppliers.

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You understand that transmission of information through the Software may be subject to arbitrary delays beyond Handmark’s control, which may delay the provision of the Softwares and the execution of your instructions. You acknowledge and agree that neither Handmark nor any of its suppliers or and third party will be liable to you or any third party for any losses or other damages arising from such delay.

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You understand that the Software may include security components that permit digital information to be protected, and use of these security components is subject to usage rules set by Handmark, its supplier who provides the information to the Software, and/or applicable law. You may not attempt to override or circumvent any of the security components embedded into the Software.

There are technological measures in this service that are designed to prevent unlicensed use of the Software. You may not be able to exercise your rights to the Software under this EULA unless you activate your Software in the manner described during the launch sequence. You may also need to reactivate the Software if you modify the Device or alter the Software. Handmark will use those measures to confirm you have a legally licensed copy of the Software. If you are not using a licensed copy of the Software, you are not allowed to use the Software. Handmark will not collect any personally identifiable information from your Device during this process.

The functionality of the Software may require separately acquired on-line services. Neither the Software nor this EULA gives you any rights to use the Internet, any on-line or other services or software that may be necessary to use all features associated with the Software.

Unless you have a separate written agreement with a person (legal or natural) who has the authority to grant you the right, whether Handmark, its suppliers or their suppliers, authorizing you to do so, you will, with respect to or based on (i) the Software, (ii) the information contained in or presented to you through the Software, or (iii) Web Sites controlled or managed by Handmark, in whole or in part:

• Not copy or distribute to any third party;

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• Not, without appropriate authorization, reproduce, publish, further distribution or publicly exhibit any or all of the information provided, in whole or in part;

• Not attempt to gain unauthorized access to any service, account, Device systems or networks associated; and

• Not separate the components for use on more than one Device.

LINKS TO THIRD PARTY SITES

You may be provided through the Software links to third-party World Wide Web sites, contents or other resources ("Linked Sites"). Because Handmark has no control over the Linked Sites, you acknowledge and agree that: (i) Handmark is not responsible for the availability of the Linked Sites; (ii) Handmark does not endorse and is not responsible or liable for any content, advertising, products, or other materials on or available from the Linked Sites; (iii) Handmark does not warrant that a Linked Site will not contain computer viruses or other harmful code that can impact your Device; and (iv) searching for or linking to a Linked Site is entirely at your own risk, and that you may not make any claim against Handmark for any damages or losses whatsoever resulting from such use. Handmark or its suppliers are providing these links and access to Linked Sites and services to you only as a convenience, and the inclusion of any link or access does not imply an endorsement by Handmark or its suppliers of the Linked Site or its content or services.

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PROPRIETARY RIGHTS

The Software is licensed, not sold. Handmark and its suppliers reserve all of their respective rights not expressly granted to you in this EULA. This EULA does not grant you any rights to the respective copyrights, trademarks, service marks, patents, and other intellectual property of Handmark or its suppliers.

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Certain data accessible through the Software is the intellectual property of the relevant information services provider or third parties that provide such data to the relevant supplier or us. The data is protected by copyright and other intellectual laws and all ownership rights remain with the information service provider or the third party or us, as the case may be.

UPDATES AND CHANGES TO SOFTWARE

Handmark reserves the right at any time and from time to time to update, supplement, modify or discontinue, temporarily or permanently, the Software (or any part thereof) with or without notice. You agree that Handmark shall not be liable to you or to any third party for any such modification, suspension or discontinuance of the Software or any part thereof.

To use Software or any component thereof identified as an upgrade, you must first be licensed for the software identified by Handmark as eligible for the upgrade. After installing the upgrade, you may no longer use the original software that formed the basis for your upgrade eligibility, except as part of the upgraded software

This EULA applies to updates, supplements, add-on components, or Internet-based services components of the Software ("Supplemental Components") that Handmark may provide to you or make available to you after the date you initially obtain the Software, unless and only to the extent other terms are expressly provided along with the Supplemental Components, in which case such terms supplement and amend this EULA. THE SECTIONS OF THIS EULA REGARDING DISCLAIMER OF WARRANTIES, EXCLUSION OF INCIDENTAL, CONSEQUENTIAL AND CERTAIN OTHER DAMAGES, AND LIMITATION OF LIABILITY AND REMEDIES SHALL APPLY TO SUCH SUPPLEMENTAL COMPONENTS.

TERMINATION OF SOFTWARE

Your rights under this EULA terminate automatically if you fail to comply with any of the terms and conditions of this EULA. No notice is required from Handmark to effectuate such termination. Additionally, Handmark may terminate this EULA at any time and for any reason, with or without notice, and may effect any notice of such termination Handmark may choose to give through any means, including but not limited to, email, alert messages posted to the Software, or posting such notice on Handmark Web sites or otherwise publicly proclaiming such termination. Upon termination of your rights under this EULA, you must stop using the Software and destroy all copies of the software related to Software.

LIMITED WARRANTY

Handmark warrants for a period of ninety (90) days from your date of purchase that the Software as provided by Handmark will substantially conform to Handmark's published specifications for the Software, subject to any changes to the Software as provided herein. THIS LIMITED WARRANTY IS THE ONLY WARRANTY PROVIDED BY HANDMARK WITH RESEPCT TO THE SOFTWARE, ANY INFORMATION ACCESSED THROUGH THE SOFTWARE, AND ANY (IF ANY) SUPPORT SOFTWARES RELATED TO THE SOFTWARES, AND HANDMARK EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES, EITHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES, DUTIES OR CONDITIONS OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR PURPOSE, OF RELIABILITY OR AVAILABILITY, OF ACCURACY OR COMPLETENESS, OF ADEQUACY OR QUALITY, OF TIMELESS, OF WORKMANLIKE EFFORT, OF LACK OF VIRUSES, AND OF LACK OF NEGLIGENCE, ALL WITH REGARD TO THE SOFTWARE, AND THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT OR OTHER SOFTWARES, INFORMATION, SOFTWARE, AND RELATED CONTENT THROUGH THE SOFTWARE OR OTHERWISE ARISING OUT OF THE USE OF THE SOFTWARE. ALSO, THERE IS NO WARRANTY TO CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO DESCRIPTION OR NON-INFRINGEMENT WITH REGARD TO THE SOFTWARE.

If an implied warranty or condition is created by your state/jurisdiction and federal or state/provincial law prohibits disclaimer of it, you also have an implied warranty or condition, BUT ONLY AS TO DEFECTS DISCOVERED DURING THE PERIOD OF THIS LIMITED WARRANTY (NINETY DAYS). AS TO ANY DEFECTS DISCOVERED AFTER THE NINETY-DAY PERIOD, THERE IS NO WARRANTY OR CONDITION OF ANY KIND. Some states/jurisdictions do not allow limitations on how long an implied warranty or condition lasts, so the above limitation may not apply to you.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SUPPLEMENTAL COMPONENTS AND ANY (IF ANY) SUPPORT SOFTWARES RELATED TO THE SUPPLEMENTAL COMPONENTS PROVIDED TO YOU AFTER THE EXPIRATION OF THE NINETY-DAY LIMITED WARRANTY PERIOD ARE PROVIDED AS IS AND WITH ALL FAULTS AND ARE NOT COVERED BY ANY WARRANTY OR CONDITION, EXPRESS, IMPLIED OR STATUTORY. THE SECTIONS OF THIS EULA REGARDING DISCLAIMER OF WARRANTIES, EXCLUSION OF INCIDENTAL, CONSEQUENTIAL AND CERTAIN OTHER DAMAGES, AND LIMITATION OF LIABILITY AND REMEDIES SHALL APPLY TO SUCH SUPPLEMENTAL COMPONENTS.

YOU UNDERSTAND THAT THE TECHNICAL PROCESSING AND TRANSMISSION OF THE SOFTWARE, MAY INVOLVE (A) TRANSMISSIONS OVER VARIOUS NETWORKS; AND (B) CHANGES TO CONFORM AND ADAPT TO TECHNICAL REQUIREMENTS OF CONNECTING NETWORKS OR DEVICES. HANDMARK MAKES NO WARRANTIES, EXPRESS OR IMPLIED, THAT SUCH TRANSMISSION IS FREE FROM INTERFERENCE, OBSERVATION OR CAPTURE.

LIMITATION OF LIABILITY AND REMEDIES

Handmark’s and its suppliers' (including all of their respective suppliers and subsidiaries) entire liability and your exclusive remedy for any breach of any Limited Warranty provided in this EULA or for any other breach of this EULA or for any other liability relating to the Software shall be, at Handmark’s option from time to time exercised subject to applicable law, (a) return of the amount paid (if any) for the Software in accordance with Handmark’s return policies (For further information, see http://www.handmark.com/company/returnpolicy.php.), or (b) repair or replacement of the Software that does not meet this Limited Warranty and that is returned to Handmark with any certificate of authenticity and a copy of your receipt at the address specified by Handmark. You will receive the remedy elected by Handmark without charge, except that you are responsible for any expenses specified in Handmark’s warranty remedy documentation. This Limited Warranty is void if failure of the Software has resulted from accident, abuse, misapplication, abnormal use or a virus. Any replacement Software will be warranted for the remainder of the original warranty period or thirty (30) days, whichever is longer, and Handmark will use commercially reasonable efforts to provide your remedy within a commercially reasonable time of your compliance with Handmark’s warranty remedy procedures.

The terms of the Section of this EULA entitled Exclusion of Incidental, Consequential and Certain Other Damages are also incorporated into this Limited Warranty.

YOU FURTHER ACKNOWLEDGE AND AGREE THAT HANDMARK AND ITS SUPPLIERS SHALL NOT BE RESPONSIBLE OR LIABLE, DIRECTLY OR INDIRECTLY, TO YOU OR TO ANY OTHER PERSON (LEGAL OR NATURAL) FOR ANY DAMAGE OR LOSS CAUSED OR ALLEGEDLY CAUSED BY OR IN CONNECTION WITH (i) USE OF OR RELIANCE ON ANY INFORMATION, CONTENT, GOODS OR SOFTWARES AVAILABLE ON OR THROUGH THE SOFTWARES, SUPPLIERS TO THE SOFTWARES, OR ANY LINKED SITE; (ii) ANY MODIFICATION, SUSPENSION OR DISCONTINUANCE OF THE SOFTWARE OR ANY PART THEREOF; OR (iii) INTERFERENCE, OBSERVATION OR CAPTURE OF INFORMATION TRANSMITTED OVER VARIOUS NETWORKS OR CHANGES SUCH INFORMATION MADE TO CONFORM AND ADAPT TO TECHNICAL REQUIREMENTS OF CONNECTING NETWORKS OR DEVICES.

NOTWITHSTANDING ANY DAMAGES THAT YOU MIGHT INCUR FOR ANY REASON WHATSOEVER (INCLUDING, WITHOUT LIMITATION, ALL DAMAGES REFERENCED HEREIN AND ALL DIRECT OR GENERAL DAMAGES IN CONTRACT OR ANYTHING ELSE), THE ENTIRE LIABILITY OF HANDMARK AND ANY OF ITS SUPPLIERS (INCLUDING THEIR SUBSIDIARIES) UNDER ANY PROVISION OF THIS EULA AND YOUR EXCLUSIVE REMEDY HEREUNDER (EXCEPT FOR ANY REMEDY OF REPAIR OR REPLACEMENT ELECTED BY HANDMARK WITH RESPECT TO ANY BREACH OF THE LIMITED WARRANTY) SHALL BE LIMITED TO THE GREATER OF THE ACTUAL DAMAGES YOU INCUR IN REASONABLE RELIANCE ON THE SOFTWARE UP TO THE AMOUNT ACTUALLY PAID BY YOU FOR THE SOFTWARE OR US$50.00. THE FOREGOING LIMITATIONS, EXCLUSIONS AND DISCLAIMERS (INCLUDING THE SECTIONS ENTITLED “LIMITATION OF LIABILITY AND REMEDIES”, “EXCLUSION OF INCIDENTAL, CONSEQUENTIAL AND CERTAIN OTHER DAMAGES”, and “LIMITED WARRANTIES”) SHALL APPLY TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, EVEN IF ANY REMEDY FAILS ITS ESSENTIAL PURPOSE.

EXCLUSION OF INCIDENTAL, CONSEQUENTIAL AND CERTAIN OTHER DAMAGES

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL HANDMARK NOR ANY OF ITS SUPPLIERS, LICENSORS, DIRECTORS, OFFICERS, EMPLOYEES, INDEPENDENT CONTRACTORS OR AFFILIATES OF ANY OF THE FOREGOING BE LIABLE, DIRECTLY OR INDIRECTLY, TO YOU OR TO ANY OTHER PERSON (LEGAL OR NATURAL) FOR ANY CONSEQUENTIAL, INCIDENTAL, INDIRECT, PUNITIVE OR SPECIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, LOSS OF BUSINESS, CONFIDENTIAL OR OTHER INFORMATION, FOR BUSINESS INTERRUPTION, FOR PERSONAL INJURY, FOR LOSS OF PRIVACY, FOR FAILURE TO MEET ANY DUTY OF GOOD FAITH OR OF REASONABLE CARE, FOR NEGLIGENCE, AND FOR ANY OTHER PECUNIARY OR OTHER LOSS WHATSOEVER), WHETHER FORESEEABLE OR UNFORESEEABLE, ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OF OR INABILITY TO USE THE SOFTWARE OR RELATED CONTENT THROUGH THE SOFTWARE, OR OTHERWISE UNDER OR IN CONNECTION WITH ANY PROVISION OF THIS EULA, EVEN IN THE EVENT OF THE FAULT, TORT (INCLUDING NEGLIGENCE), MISREPRESENTATION, STRICT LIABILITY, BREACH OF CONTRACT OR BREACH OF WARRANTY OF HANDMARK OR ANY SUPPLIER, AND EVEN IF HANDMARK OR ANY SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Some states/jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. The Limited Warranty in the EULA gives you specific legal rights. You may have other rights which vary from state/jurisdiction to state/jurisdiction.

APPLICABLE LAW AND CONSENT TO JURISDICTION

This EULA will be construed under the laws of the State of Missouri, except for that body of law dealing with conflicts of law. You consent to the jurisdiction of the Federal District Court located in Kansas City, Missouri or the state court of Missouri for the County of Jackson. If any provision of this EULA shall be held by a court of competent jurisdiction to be contrary to law, that provision will be enforced to the maximum extent permissible, and the remaining provisions of this License will remain n full force and effect.

# INDEMNITY

You agree to indemnify and hold Handmark and its suppliers (including their respective subsidiaries, affiliates, officers, directors, agents, and employees) harmless from any liability to third parties, including reasonable attorneys' fees, arising from or related to your breach of EULA or your violation of any law or the rights of a third party.

OTHER TERMS

You agree that Handmark and/or its suppliers may collect and use technical information gathered as part of the product support services provided to you, if any, related to the Software. You acknowledge, consent and agree that Handmark may use this information solely to improve their products or to provide customized services or technologies to you and will not disclose this information in a form that personally identifies you; provided, however, that Handmark may access, preserve, and disclose your account information if required to do so by law or in a good faith belief that such access, preservation or disclosure is necessary to: (a) comply with legal process; (b) enforce this EULA; (c) respond to claims that any part of the Software violates the rights of third-parties; (d) respond to your requests for customer service; or (e) protect the rights, property, or personal safety of any or all of Handmark, the Software, its users, or the public.

You acknowledge that the Software is subject to U.S. export jurisdiction. You agree to comply with all applicable international and national laws that apply to the Software, including the U.S. Export Administration Regulations, as well as end-user, end-use, and destination restrictions issued by U.S. and other governments.

If any provision of this EULA shall be held by a court of competent jurisdiction to be contrary to law, that provision will be enforced to the maximum extent permissible and the remaining provisions of this License will remain in full force and effect.

Software related to the Software identified as "Not for Resale" or "NFR," may not be sold or otherwise transferred for value, or used for any purpose other than demonstration, test or evaluation.

If you are a U S Government user then the Software is provided with "RESTRICTED RIGHTS" as set forth in subparagraphs (c) (l) and( 2) of the Commercial Computer Software Restricted Rights clause at FAR52227-19 o sub paragraph (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS 52 277-7013, as applicable Manufacturer Handmark, Incorporated 105 East 5th Street, Suite 201, Kansas City, MO 64106.

This EULA (including any addendum or amendment to this EULA which is included with the Software or changes in the Software) is the entire agreement between you, Handmark and its suppliers relating to the Software and they supersede all prior or contemporaneous oral or written communications, proposals and representations with respect to the Software or any other subject matter covered by this EULA.

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Copyright and Trademark Information

Handmark is a registered trademark and the Handmark logo and associated trade dress are trademarks of Handmark, Inc.
© 2003 Handmark, Inc. All Rights Reserved.

Warfare Incorporated is a trademark of Spiffcode, Inc Copyright 2003 Spiffcode, Inc. All Rights Reserved.