**
**      Changelog for
**        PocketCity
** http://pocketcity.sourceforge.net/
**

Legend:
 '+' = added feature
 '*' = fix/modification
 '-' = removed feature

Version 0.18dev
  * Corrected loading for differently sized screens
  * 1345973 Sign/overflow problem for some variables

Version 0.17
  + Support for Palm OS 5 High Resolution API [& Sony Old]
  + Query Tool Improved
  + Changed savegame format to include power/water details
  + Power plants and defence stations (Fire, Police, Army) are now 4 zone items
  + Power lines and Water pipes can now overlap
  + Map is resizeable between 25x25 -> 120x120 (palmOS memory limitation)
  + Rail Lines
  + Minimap for the Palm Platform (scrolling)
  + Desires levels now displayed
  + reduce memory requirements for savegames
  + 908662 Beaming Support (To/From Palm machines, To Linux (currently))
  + 1010143 Ability to scroll without using hardware buttons
  + 1000858 Add / Implement D-Pad functionality (5 way navigator)
  + 1007647 Allow the assigning of tools to specific buttons
  * Fix annoying winScreenLock issue
  * 818171 Hard Crash on Sony Clie SL10
  * 818172 Index out of range (0.16)
  * 873010 Graphics look horrible on sony palm5
  * 873809 key-repeat scrolling on v0.17 is broken (can't reproduce)
  * 880086 The display coordinates don't update
  * 880177 Off by one error in build/destroy tests
  * 908005 initial map can be deformed
  * 873817 Overlap images need to be repicked
  * 880177 Off by one error in build/destroy tests
  * 881854 Water/Power Mismatch
  * 908665 Display-Rail line issues
  * 884099 Growth algorithm is messed up 0.17dev
  * 725967 Support for the hires palmos 5
  * 937555 Map coloring for 16 color displays is wrong
  * 943160 Power consumption is high
  * 987006 Screwed up lists
  * 963903 Scrolling is annoying

Version 0.16
  * bug # 655848 crash after money warning
  * bug # 655365 crash after some time of interacting
  * bug # 726131 powerplant math is wrong in build routine
  * bug # 750475 crash after tree-planting rage
  + auto-bulldoze feature for trees.
  + difficulty level (currently adjusts money at start)
  + Query tool.
  + Variable tax rate
  + Progress Meter for Map Rendering.
	- Extend to Load Game / Initialization
  * Better Pause / Freeze logic for dialogs.
  * mycity == autosave city
  * code and tiles are in separate programs (pdb, prc)
  * Start of globalization work

Version 0.15
  * patch # 648260 Make greyscale work on HandEra 330
  * bug # 636080 Exit Crash on Clie NR70
  * bug # 636081 Map Failure on Clie NR70
  * bug # 650955 residential zone water scale wrong
  + buttons can now be configured.
  + money, location and population are now clickable (pop is empty)

Version 0.14
  + Savegames are backed up with application data
  + Build Date & Time is in about dialog
  * Removed recursion from the distribution loop (speed up)
  * savegame problems... autosave != citysave
  * bug # 529058 Fatal Exception ( 1 )
  * bug # 592947 Menu Freeze
  * bug # 595053 Clear Volatiles On Load
  * bug # 557213 Freeze and Fatal Exception ( 1 )
  * bug # 593991 pipe chosen lays down pump on screen
  * jog-assist works on menu on Clie

Version 0.13br2
==========================
  * The displayed item from the toolbar is what is placed.

Version 0.13br
==========================
  * Crash on settings menu fixed for PalmOS 3.5

Version 0.13
==========================
Pete Shanahan:
 PalmOS:
  + Clie device support (High Resolution, Jog Dial, Hold, Toolbar)
  + Tapping the speed icon cycles through the speeds
  + Added the Water Pump and Water Pipe to the quick list
  + Map has color when available
  + Added version number to the about dialog
  * Rearranged Layout & reduced memory usage of forms (NOSAVEBEHIND)
  * Fixed the printing of the map name

Version 0.12
==========================
Kean Pedersen:
 Linux-gtk:
  + Started port to GTK+ (Linux)
 PalmOS:
  + Disaster control (now you can turn them off)
  + Options page (not much there yet)
  + A list to quickly change between map/budget/options
  * When you create a new game, it's loaded right-away
    (Suggested by Robert Schouwenburg)
 All platforms:
  + Budget control
  + Water distribution
  + Water pipes
  + Water pumps
  * More infrequent disasters - they happended a little too much

Aaron Krill:
  + Linux/GTK version displays current speed

Version 0.11
(The 'disasterous' update)
==========================
Kean Pedersen:
  + Naming of savegames
  + Quick list on calculator button
  + Bridges (not over homemade water on purpose)
  + 16bpp greyscale (too dark at the moment, though)
  + A real monster :D (actually two of them)
  + Fire fighters, police, and military added
  + Fire Stations, police stations and military bases
  + A new seperated list of buildings (instead of the dropdown menu)
  * Fire/disasters now spreads at it own rate - pause won't help (!)
  * Cleaned compiler warnings
  * Uses less stackspace in recursive function (should fix the FE)
  * OS 3.1 fixups
  * Moved all graphic for the zones onto an offscreen windows
      This speeds up the drawing process.

Aaron Krill:
  + Meteor disaster

Version 0.10
==========================
Kean Pedersen:
  + Multiple savegames
  + Savegame list
  * PalmOS 3.1 fixup

Version 0.09
==========================
Kean Pedersen:
  + Random map generator
  + Fire
  + Basic map
  * Even smoother scrolling

Version 0.08
==========================
Kean Pedersen:
  + Color enabled on supporting devices
  + Some color tiles
  + Build icon (tap to toggle bulldozer)
  + Save/Load on quit/start
  + New game menu option
  * Smoother scrolling (found some nice APIs)

Kim Ingemann (new artist/developer):
  + Almost all the color tiles (and what a nice job)

Morten Brix Pedersen (new developer):
  * Code cleaning

Aaron Krill:
  * Changed population to be more realistic.
  * Changed powerplant upkeep to be more realistic.
  + Save/Load on Save/Load menu options
  + Invalid savegame version number alert
      
Version 0.07
==========================
Kean Pedersen:
  + Powergrid is only updated when needed to save simulation time
  + Map coordinates shown
  + population cap - prevents insane population in the early years
  + Simulation pauses while user builds (gives faster response time)
  + Speed indicator (tap to pause)
  * Temporary fix for PalmOS 3.1 (powerloss icon is not shown on OS < 3.5)
  - Removed the 32x32 tiles, was too ugly/big/unused

Aaron Krill (new developer):
  + Alert to notify when you don't have enough money to build an item
  + Alert to notify when you have 1000 or less credits
  + Alert to notify when you have 0 credits
  + Speed control
  + Population display
  + Taxes collected each month
  + Upkeep on roads, powerlines, powerplants paid each month
  + Pause feature added
  * Fixed powerplants so they generate more realistic amounts of power

Version 0.06 - 11 Sep 2001
==========================
Kean Pedersen:
  + Zoom mode on Palm.
  + Hardware scroll keys on Palm.
  + Better multithreading on Palm.
  * Tweaked the simulation a bit.

Version 0.05 - 22 Jul 2001
==========================
Kean Pedersen:
  + Basic PDR (Population Development Routine) added.

Version 0.04 - 19 Jul 2001
==========================
Kean Pedersen:
  * Alert on wrong PalmOS version (v3.5 or higher needed).

Version 0.03 - 14 Jul 2001
==========================
Kean Pedersen:
  + Simulation preparing. Power distribution.

Version 0.02 - 12 Jul 2001
==========================
Kean Pedersen:
  * Can now build everything.
  + Shortcut keys/strokes for quick selection.
  + Credits.

Version 0.01 - 11 Jul 2001
==========================
Kean Pedersen:
  + Basic drawing
  + Made the graphic work on Palm IIIc.
  + Basic PDR (Population Development Routine) added.

