Billiards 4.11

Megasoft2000  Ltd 1999 - 2002
Palm Software Division (PSD)  
Platform: Palm OS 3.0, 3.1, 3.3, 3.5, 4.0, 4.1, 5.0!

Game description.

Play Pool and Billiards against an artificial intelligence.
High-class movement algorithm and balls collision realization based on mathematical equations and solid-state physics principles will allow you enjoy the game realism that is available on Palm OS only.
Fight with Palm!


Game installation.

To install this game you should synchronize the "Billiards-xxx.prc" application to your device.
Files can be installed by using the Desktop S/W or just any other application.

Note! You should select only one appropriate file which is suitable for your device

Warning! If you failed to install the desired version to your device you are sure to see the following message: 
"You should install Billiards-xxx.prc for this handheld."
Delete the previous file (prc) and install the file recommended. 

 

Game instructions.

When you press the "Menu Icon" button there appears the menu,       which you can use to perform the desired adjustments of the game, scroll through the results of your previous games and study the manual, and also to register this game or transfer it to the other device. 

 

Menu "Game"

 

New Game - Start the new game
Demo - Demonstration game without a player showing all the variants of the game
Option - Game control mode setting 
Statistics - Statistics of the already played  games 
Registration - Information and menu for Billiards program  registration
About - Information about game developers. 
Exit - Exit game.

 

New Game

Game - Choosing  the game variant
Players - Choosing the opponent
Name - Enter player's name
Table - Setting the table and sizes 
Ball Size - Setting balls size
Table Prefs... - See below.

 

Table Preferences

Table Speed - The speed the ball stops
Rail Speed - The speed the ball reflects from the rail
Pocket Size - Setting pocket size 

 

Options

Cloth Color - Choosing the cloth color
Replay Rate - Setting the speed when the stroke is replayed
Tips & Tricks - Pre-shot ball movement trajectory depiction. This option is available only for: New Game/Players/Practice
Phantom Ball - When this option is active a silhouette of the ball that makes the game easier, appears at the end of the cue.
Sound Effects - Switching on/off the sound

 

Registration

To register this game you are to purchase it at:
http://www.megasoft2000.com/palm_division/billiards.htm

Once you have purchased the Billiards application, you'll get the registration code, which is necessary to enter in the registration field to complete the registration of the program. 

Note: All the subsequent versions of this application are free for the registered customers!

 

Menu "Command"

 

Move Ball - In Practice mode, select this command to move the ball after the Foul or before Breakshot. This command is available at any time.
Undo Shot - Undo the last shot
Replay Shot - Replay the last shot.
Rotate Table - 180 degrees table rotation.
Call Shot... - Call shot dialog in 8-Ball game (BCA, Bar rules) to select intended balls and pocket.
Safety Shot - Safety shot in 8-Ball game (BCA, Bar rules), this shot is performed from tactical considerations after safety shot turn switches to another player. 
Push Out - Push out shot in 9-Ball game, available right after legal breakshot. 
Change Turn - Switching lead to another player (for all game modes)
Hints - Hint for all games but 1-Cushion and 3-Cushion Billiards. This hint is not available in "Practice mode".

 

Billiards Control

You can place the cue ball before the first stroke and after foul. To do this, select 'Move Ball' menu item or tap 'm' on graffiti area then tap with the stylus in any place of the table and drag to the needed position. After that toggle 'Move Ball' menu item again. To make a stroke, tap the center of the ball with the stylus and drag it back (drag-and-drop).As soon as you drop the stylus  the stroke proportionate to dragging back will  be made.  Thus  little dragging means weak stroke. You can control stroke strength on the stroke indicator :  In this case the strength of the stroke will be indicated green, making up 30% from the total strength by default.

- The ball intended for a stroke with the cue is in the center.The black cross sets the ball's spin  (Spin). All the strokes  in the initial position are made in the center .You can change this by mere taping any point of the ball.

- Left button enables you to spin the table a full 180 degrees ( you can also use this function with the help of "Page Up" and  "Page Down" buttons) that can make the performing of the stroke easier in some positions. Middle button enables  you to replay the last stroke made by you or your opponent. Right button - game menu.
 
- Another way to make a stroke: tap the ball intended for the stroke, then tap the cue and spin in the desired direction. You can choose the strength of the stroke by tapping the point on the graphic strength indicator . Press the "GO" button.  This variant is recommended for more accurate strokes, because you can set the trace of the stroke with the help of two buttons. Left button enables you to spin the table a full 180 degrees ( you can also use this function with the help of "Page Up" and  "Page Down" buttons) that can make the performing of the stroke easier in some positions. Right button enables  you to replay the last stroke made by you or your opponent.

- Stroke strength graphic indicator 

Note: You can use drag-and-drop function when choosing the stroke strength parameters, cue elevation angle and spin.

 

5 - Way Navigator functions (for Tungsten T):

 

Jog Dial Navigator functions (for any Sony devices):

 


The instructions and rules for the built-in programs.

 

8 - Ball (Bar Rules)

 

While developing this game we had had to study the rules of the different variants of the game. So we thought: why shouldn't we write the game for people, who don't know the basic rules and have no time to study them? In any case we should say, that it is our favorite game because of the minimum amount of restrictions. Play as you wish to play.

You have only one objective:
to pocket the 8-ball into the chosen pocket after all the balls of the chosen color were pocketed.
We set limited restrictions for this game: no restrictions for breaks shot, no demands for the stroke, after scratching cue ball in hand behind headstring, player loses the game if 8-Ball was illegally pocketed

 

8 - Ball (BCA Rules)

 

This game is based on the original BCA Rules : http://www.bca-pool.com/

Note: After FOUL the incoming player may drag the cue ball anywhere on the table (with the help of stylus).

 

8 - Ball (UK Rules)

 

  This game is based on the original UK Rules : http://www.bapto.org.uk/

 

9 - Ball

 

This game is based on the original BCA Rules : http://www.bca-pool.com/

Note: After FOUL the incoming player may drag the cue ball anywhere on the table (with the help of stylus).

 

1 Cushion Billiards

 

For more detailed information, please address to the reference: http://www.uscarom.org/

In a one-cushion game, the cue-ball must touch at least one of the cushions before the carom occurs.

  • A carom occurs if the player's cue-ball touches the two other balls.

 

3 Cushion Billiards

 

For more detailed information, please address to the reference: http://www.uscarom.org/

In a three-cushion game, the cue-ball must touch the cushion at least three times before the carom occurs. These three cushions can be three different cushions, but the cue-ball also can touch the same cushion twice or more times.

  • A carom occurs if the player's cue-ball touches the two other balls.

 

Pyramid

 

Purpose of Game
Whoever is first in scoring 8 pocketed balls - wins.

Used Balls
The game is played with 16 balls; each of these can be used as a cue ball or as an object ball.

Playing Game
A player may pocket any object ball with a cue ball or may pocket a cue ball after it hits one or several object balls. Balls and pockets do not have to be indicated or called. If a stroke is legal, i.e. performed correctly, each pocketed ball is considered to be won by the player.

 

Players: Practice mode

This mode is designed for your individual trainings to get the skills in all games that are presented in "Billiards". Selecting "Full Tracks" in Options you can figure all the shots with filigree accuracy. 

 

 

Billiards Theory

 

Collisions between balls. 

After collision of balls, object ball (red) rebounds by the line, which connects the centers of the balls at the moment of contacting (blue line). After collision cue ball rebounds perpendicularly to the line, which connects the centers of the balls at the moment of contacting and then for Topspin shot (Follow) it moves forward, for Backspin shot (Draw) it moves back.

Cushions.

For center ball hit the rebound angle of cushion is approximately equal to the strike angle. After Right English hit (Right side spin) cue ball moves right. After Left English hit (Left side spin) cue ball moves left. Backspin shot (Draw) decreases rebound angle of cushion. Topspin shot (Follow) increases rebound angle.

Change the angle of cue elevation allows you to curve path of cue ball (the masse’ shot).

 



Free usage of the Billiards is limited by time (21 days) and 5 full games human versus computer player.

If you want to buy it address to:
http://www.megasoft2000.com/palm_division/billiards.htm

We will appreciate all your remarks and comments, which can be addressed to:
support@megasoft2000.com

All rights reserved.
Megasoft2000 Ltd. 1999 - 2002